# Class RGBImage

java.lang.Object
com.codename1.ui.Image
com.codename1.ui.RGBImage

All Implemented Interfaces:
  `ActionSource`

public class RGBImage extends Image

An image that stores its data as an integer RGB array internally, this image cannot be manipulated via Graphics primitives however its array is accessible and modifiable programmatically. This is very useful for 2 distinct use cases.

The first use case allows us to manipulate images in a custom way while still preserving alpha information where applicable.

The second use case allows us to store images in the Java heap which is useful for some constrained devices. In small devices images are often stored in a separate "heap" which runs out eventually, this allows us to place the image in the Java heap which is potentially more wasteful but might sometimes be more abundant.

Note that unless specified otherwise most methods inherited from Image will fail when invoked on this subclass often with a NullPointerException. This image can be drawn on graphics as usual

- ## Constructor Summary

  Constructors
  Constructor
  Description
  `RGBImage(int[] rgb, int width, int height)`
  Creates an RGB image from scratch the array isn't copied and can be saved and manipulated
  `RGBImage(Image img)`
  Converts an image to an RGB image after which the original image can be GC'd

- ## Method Summary

  Modifier and Type
  Method
  Description
  `protected void`
  `drawImage(Graphics g, Object nativeGraphics, int x, int y)`
  Callback invoked internally by Codename One to draw the image/frame onto the display.
  `Graphics`
  `getGraphics()`
  This method is unsupported in this image type
  `int`
  `getHeight()`
  Returns the height of the image
  `int[]`
  `getRGB()`
  Returns a mutable array that can be used to change the appearance of the image arranged as AARRGGBB.
  `int`
  `getWidth()`
  Returns the width of the image
  `boolean`
  `isOpaque()`
  Indicates if an image should be treated as opaque, this can improve support for fast drawing of RGB images without alpha support.
  `Image`
  `modifyAlpha(byte alpha)`
  Creates a new image instance with the alpha channel of opaque/translucent pixels within the image using the new alpha value.
  `boolean`
  `requiresDrawImage()`
  New label optimizations don't invoke drawImage and instead just pass the native image directly to the underlying renderer.
  `Image`
  `rotate(int degrees)`
  Unsupported in the current version, this method will be implemented in a future release
  `void`
  `scale(int width, int height)`
  Scale the image to the given width and height, this is a fast algorithm that preserves translucent information
  `Image`
  `scaled(int width, int height)`
  Returns a scaled version of this image image using the given width and height, this is a fast algorithm that preserves translucent information.
  `void`
  `setOpaque(boolean opaque)`
  Sets whether this image should be treated as fully opaque.
  `Image`
  `subImage(int x, int y, int width, int height, boolean processAlpha)`
  Extracts a subimage from the given image allowing us to breakdown a single large image into multiple smaller images in RAM, this actually creates a standalone version of the image for use.

  ### Methods inherited from class Image

  `addActionListener, animate, applyMask, applyMask, applyMaskAutoScale, asyncLock, createImage, createImage, createImage, createImage, createImage, createImage, createImage, createIndexed, createMask, createSVG, dispose, drawImage, exifRotation, exifRotation, exifRotation, fill, fireChangedEvent, flipHorizontally, flipVertically, getExifOrientationTag, getExifOrientationTag, getImage, getImageName, getRGB, getRGBCached, getSVGDocument, isAlphaMutableImageSupported, isAnimation, isJPEG, isLocked, isPNG, isSVG, isSVGSupported, lock, mirror, modifyAlpha, modifyAlphaWithTranslucency, removeActionListener, rotate180Degrees, rotate270Degrees, rotate90Degrees, scaledHeight, scaledLargerRatio, scaledSmallerRatio, scaledWidth, setImageName, toRGB, unlock`

  ### Methods inherited from class Object

  `clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- ## Constructor Details

  - ### RGBImage

    public RGBImage(Image img)

    Converts an image to an RGB image after which the original image can be GC'd

    ###### Parameters

    - `img`: the image to convert to an RGB image

  - ### RGBImage

    public RGBImage(int[] rgb, int width, int height)

    Creates an RGB image from scratch the array isn't copied and can be saved and manipulated

    ###### Parameters

    - `rgb`: AARRGGBB array

    - `width`: width of image

    - `height`: height of image

- ## Method Details

  - ### subImage

    public Image subImage(int x, int y, int width, int height, boolean processAlpha)

    Extracts a subimage from the given image allowing us to breakdown a single large image into multiple smaller images in RAM, this actually creates a standalone version of the image for use.

    ###### Parameters

    - `x`: the x offset from the image

    - `y`: the y offset from the image

    - `width`: the width of internal images

    - `height`: the height of internal images

    - `processAlpha`: whether alpha should be processed as well as part of the cutting

    ###### Returns

    An array of all the possible images that can be created from the source

    Overrides:
      `subImage` in class `Image`

  - ### scaled

    public Image scaled(int width, int height)

    Returns a scaled version of this image image using the given width and height, this is a fast algorithm that preserves translucent information. The method accepts -1 to preserve aspect ratio in the given axis.

    ###### Parameters

    - `width`: width for the scaling

    - `height`: height of the scaled image

    ###### Returns

    new image instance scaled to the given height and width

    Overrides:
      `scaled` in class `Image`

  - ### scale

    public void scale(int width, int height)

    Scale the image to the given width and height, this is a fast algorithm that preserves translucent information

    ###### Parameters

    - `width`: width for the scaling

    - `height`: height of the scaled image

    ###### Deprecated

    Overrides:
      `scale` in class `Image`

  - ### rotate

    public Image rotate(int degrees)
    Unsupported in the current version, this method will be implemented in a future release
    Overrides:
      `rotate` in class `Image`

  - ### modifyAlpha

    public Image modifyAlpha(byte alpha)

    Creates a new image instance with the alpha channel of opaque/translucent pixels within the image using the new alpha value. Transparent (alpha == 0) pixels remain transparent. All other pixels will have the new alpha value.

    ###### Parameters

    - `alpha`: New value for the entire alpha channel

    ###### Returns

    Overrides:
      `modifyAlpha` in class `Image`
    Returns:
      Translucent/Opaque image based on the alpha value and the pixels of this image

  - ### getGraphics

    public Graphics getGraphics()
    This method is unsupported in this image type
    Overrides:
      `getGraphics` in class `Image`

  - ### getRGB

    public int[] getRGB()

    Returns a mutable array that can be used to change the appearance of the image arranged as AARRGGBB.

    ###### Returns

    ARGB int array

    Overrides:
      `getRGB` in class `Image`

  - ### drawImage

    protected void drawImage(Graphics g, Object nativeGraphics, int x, int y)

    Callback invoked internally by Codename One to draw the image/frame onto the display. Image subclasses can override this method to perform drawing of custom image types.

    ###### Parameters

    - `g`: the graphics object

    - `nativeGraphics`: the underlying native graphics which might be essential for some image types

    - `x`: the x coordinate

    - `y`: the y coordinate

    Overrides:
      `drawImage` in class `Image`

  - ### isOpaque

    public boolean isOpaque()
    Indicates if an image should be treated as opaque, this can improve support for fast drawing of RGB images without alpha support.
    Overrides:
      `isOpaque` in class `Image`

  - ### setOpaque

    public void setOpaque(boolean opaque)

    Sets whether this image should be treated as fully opaque.

    ###### Parameters

    - `opaque`: `true` to treat this image as opaque.

  - ### getWidth

    public int getWidth()

    Returns the width of the image

    ###### Returns

    the width of the image

    Overrides:
      `getWidth` in class `Image`

  - ### getHeight

    public int getHeight()

    Returns the height of the image

    ###### Returns

    the height of the image

    Overrides:
      `getHeight` in class `Image`

  - ### requiresDrawImage

    public boolean requiresDrawImage()

    New label optimizations don't invoke drawImage and instead just pass the native image directly to the underlying renderer. This is problematic for some image types specifically timeline & FontImage and this method allows these classes to indicate that they need that legacy behavior of calling drawImage.

    ###### Returns

    true if a drawImage call is a required

    Overrides:
      `requiresDrawImage` in class `Image`